homebrew
Object of Worship. Any creature that starts its turn within 30 feet of Griselbrand must make a DC 25 Wisdom saving throw. On a failed save, the creature becomes charmed by Griselbrand for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Griselbrand's Captivating Presence for 24 hours. Blood Pact. When a creature Griselbrand can see within 60 feet of him is reduced to 0 hit points, Griselbrand gains 25 temporary hit points. Legendary Resistance (3/Day). If Griselbrand fails a saving throw, he can choose to succeed instead. Magic Resistance. Griselbrand has advantage on saving throws against spells and other magical effects. Magic Weapons. Griselbrand's weapon attacks are magical. Regeneration. Griselbrand regains 20 hit points at the start of his turn. If Griselbrand takes damage from a silvered, this trait doesn't function at the start of Griselbrand's next turn.
Multiattack. Griselbrand makes two attacks with his Claws. Claws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage plus 10 (3d6) acid damage. Teleport. Griselbrand magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Griselbrand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Griselbrand regains spent legendary actions at the start of his turn.