Griselbrand | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew

Griselbrand CR: 24

Large fiend (demon), chaotic evil
Armor Class: 20 (natural armor)
Hit Points: 300 (24d12 + 144) 24d12+144
Speed: 40 ft , fly: 80 ft

STR

26 +8

DEX

15 +2

CON

22 +6

INT

14 +2

WIS

18 +4

CHA

30 +10

Saving Throws: Str +15, Con +13, Wis +11, Cha +17
Skills: Deception +17, Insight +11, Perception +11, Persuasion +17
Damage Resistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: charmed, exhaustion, frightened, poisoned
Senses: truesight 120 ft., passive Perception 14
Languages: Abyssal, telepathy 120 ft.
Challenge Rating: 24

Object of Worship. Any creature that starts its turn within 30 feet of Griselbrand must make a DC 25 Wisdom saving throw. On a failed save, the creature becomes charmed by Griselbrand for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Griselbrand's Captivating Presence for 24 hours.   Blood Pact. When a creature Griselbrand can see within 60 feet of him is reduced to 0 hit points, Griselbrand gains 25 temporary hit points.   Legendary Resistance (3/Day). If Griselbrand fails a saving throw, he can choose to succeed instead.   Magic Resistance. Griselbrand has advantage on saving throws against spells and other magical effects.   Magic Weapons. Griselbrand's weapon attacks are magical.   Regeneration. Griselbrand regains 20 hit points at the start of his turn. If Griselbrand takes damage from a silvered, this trait doesn't function at the start of Griselbrand's next turn.

Actions

Multiattack. Griselbrand makes two attacks with his Claws.   Claws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage plus 10 (3d6) acid damage.   Teleport. Griselbrand magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Griselbrand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Griselbrand regains spent legendary actions at the start of his turn.

  • Sacrificial Offering. Each creature within 60 feet of Griselbrand that is his ally or is charmed by him must use its reaction to move up to half its speed toward the creature closest to it that it can see, provided it isn't already within 5 feet of that creature. It then must make one melee attack against that creature if it is able to do so.
  • Claws (Costs 2 Actions). Griselbrand attacks once with his claws.
  • Teleport. Griselbrand uses his Teleport action.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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