Smoke Mephit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual

Smoke Mephit CR: 1/4

Small elemental, any
Armor Class: 12 (natural armor)
Hit Points: 22 (5d6 + 5) 5d6+5
Speed: 30 ft , fly: 30 ft

STR

6 -2

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

11 +0

Skills: Perception +2, Stealth +4
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Ignan
Challenge Rating: 1/4

Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.


Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) 1d4+2 slashing damage.   Cinder Breath (Recharge 6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.

Smoke mephits are crude, lazy creatures of air and fire that billow smoke constantly. They rarely speak the truth and love to mock and mislead other creatures.

Created by

I Dream of Azathoth.

Statblock Type

Monster

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