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Diggen's Summoning Rune in Pathfinder 2e

Diggen's Summoning Rune


Name
Diggen's Summoning Rune
Tags
Pathfinder 2e, Hazard, Complex, Mechanical, Trap, CR -1, Arcane, Conjuration, Summon, Core
Cr
1
Perception
Stealth DC 17 (Trained)
Ac
19
Saves
Fortitude Reflex Hardness 15 (BT 30)
Hp
1
Abilities
STR 0 DEX 0 CON 0 INT 0 WIS 0 ] CHA 0
Reaction
  • Description A cloud of invisible magical sensors covers four squares on the map. One of these hazards is in the squares directly above each of the four yellow runes on the map, and the other is in the squares directly above each of the four blue runes on the map.
  • Disable Acrobatics DC 15 to approach without triggering the trap followed by Thievery DC 17 (trained) to erase the rune, or dispel magic (1st level; counteract DC 15) to counteract the rune
  • Trigger - A creature enters the cloud of magical sensors;
  • Immunities- critical hits, object immunities, precision damage
  • Effect- This trap summons a specific level 1 creature, determined when the trap is created. The squares above the yellow runes summon a fire mephit, while the squares above the blue runes summon an imp. The creature rolls initiative and remains for 2d6 rounds, after which the spell ends and the creature disappears. The creature also disappears if someone disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.
  • Reset- The trap resets each day at dawn.
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