Failed Cultist | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Failed Cultist

Medium ooze, lawful evil
Armor Class 8
Hit Points 150 (15d8 + 75)
Speed 20ft

STR
10 0
DEX
6 -2
CON
20 +5
INT
18 +4
WIS
16 +3
CHA
8 -1

Saving Throws Dex +1, Int +7, Con +8
Skills Perception +6
Damage Immunities Lightning, Slashing, Psychic
Condition Immunities Blinded (Actual sight can be removed), Deafened, Exhaustion, Prone
Senses Blindsight 60 Ft., Passive Perception 16
Languages Any language it knew before becoming this abomination.
Challenge 5

Spellcasting. The failed cultist is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The failed cultist has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (3 slots): detect magic, magic missile, shield
2nd level (3 slots): blindness/deafness, scorching ray
3rd level (2 slots): counterspell


Amorphous. The Failed Cultist can move through a space as narrow as 5 inches wide without squeezing.



 

Created by

CelestialKobold.

Statblock Type

Monster / Creature

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