saving grace | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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saving grace

3-level Evocation

Casting Time 1 action
Range 30 feet
Duration Instantaneous
Components V, S

You leap to the air, flying towards a creature within range, taking their hand and rejuvenating them. You move to a space adjacent to the target, the creature then regains a number of hit points equal to 2d10 + your spellcasting ability modifier, and can immediately stand if they are prone.   Additionally, creatures of your choice within 15ft of the target must make a Strength saving throw or be pushed back 10ft away from the target by a wave of divine light emitted from your hands.
At higher levels: When you cast this spell with a spell slot of 4th level or higher, the healing increases by 1d10 for each spell level over 3rd.

Class(es): Cleric, Druid, Paladin

Created by

Gamingbrew.

Statblock Type

Spell

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