3-level Enchantment
This spell creates an invisible rune that causes anyone that touches it to become frightened for 1d6 rounds, causing them to flee back in the direction they came. The spell covers a 5 foot area, and any creature stepping into it must make a WIS saving throw to avoid being effected. Once cast, the spell remains in effect for up to an hour unless dispelled. The caster is not immune to the spell, so it's important to remember where it was placed.