Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 1st | NONE | Less Effect | Automatic in downtime |
Lvl 1 2nd | none | Less Effect | Automatic in downtime |
Lvl 2 1st | none | -1 Dice | 0 |
Lvl 2 2nd | none | -1 Dice | 0 |
Lvl 3 | none | Need help | 0 |
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
Gained | Title | Description |
---|---|---|
foresight | two times per score you can assist a teammate without paying stress | |
calculating | due to careful planning, during downtime phase, you may give yourself or another crew member +1 downtime activity | |
connected | during downtime you get +1 result level when you acquire and asset or reduce crew heat | |
functioning vice | when you indulge your vice, you may adjust the dice result by 1 or 2 (up or down). any ally who joins you may do the same |
|
ghost contract | when you shake or draft a deal in writing, you and your partner (human or otherwise), both bear a mark of your oath. if either breaks the contract they take level 3 harm "cursed" |
|
jail bird | when you are incarcerated your crew wanted level is - 1 your crew tier level is + 1 the crew gain +1 faction status with a faction you help while you're inside in addition to whatever you gain from |
|
mastermind | you may expend your special armor to protect a teammate or to push yourself when you gather information or work on a long term project |
|
weaving the web | you gain + 1 dice to consort when you gather information on a target for a score. you gain +1 dice to the engagement roll for that operation |
USED | ITEM | LOAD |
---|---|---|
FINE cover identity | 0 | |
fine bottle of whiskey | 1 | |
blueprints | 1 | |
vial of slumber essence | 0 | |
concealed palm pistol | 0 | |
spiritbane charm | 0 |
USED | ITEM |
---|---|
special armor |
USED | ITEM | LOAD |
---|---|---|
USED | ITEM | LOAD |
---|---|---|
a blade or two | 1 | |
throwing knives | 1 | |
a pistol | 1 | |
a 2nd pistol | 1 | |
a large weapon | 2 | |
a unusual weapon | 1 | |
Armor | 2 | |
Heavy Armour | 3 | |
Burglary gear | 1 | |
Climbing Gear | 2 | |
arcane implements | 1 | |
documents | 1 | |
subterfuge supplies | 1 | |
Demolition Supplies | 2 | |
tinkering tools | 1 | |
lantern | 1 |
Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 | Less Effect | Automatic in downtime | |
Lvl 2 | -1 Dice | ||
Lvl 3 | Need help |
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|