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rook's gambit |
take 2 stress to roll your best action rating while preforming a different action describe how you adapt your skill to use this |
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cloak & dagger |
when you use a disguise or other form of covert misdirection, you get 1+ dice to rolls to confuse or deflect suspicion. when you throw your disguise off, the resulting surprise gives you the initiative in the situation |
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ghost voice |
you know a secret method to interact with a ghost or demon as if it were a normal person, regardless of how wild or feral it appears. you gain potency when communicating with the supernatural |
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like looking into a mirror |
you can always tell when someone is lying to you |
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a little something on the side |
at the end of each downtime phase, you earn +2 stash |
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mesmerism |
when you sway someone, you may cause them to forget that it's happened until they next interact with you |
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subterfuge |
you may expend your special armor to resist a consequence from suspicion or persuasion or to push yourself for subterfuge |
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trust in me |
you get +1 dice vs. a target with whom you have an intimate relationship (intimate need not be romantic, it's for your group to decide, any action can gain the bonus.) |