Character first name | Slide Playbook V3 | Blades in the Dark | Statblocks & Sheets | World Anvil

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BLADES IN THE DARK
slide playbook

A subtle manipulator and spy

PLAY BOOK FOR Character first name

Character first name
played by: insert your name

alias

ALIAS

heritage

HERITAGE
Akoros

look

LOOK
none

playbook

PLAYBOOK
slide

background

BACKGROUND
Academic

friends

FRIENDS

rivals

RIVALS

Trauma

trauma 1

trauma 2
none

trauma 3

trauma 4
none

trauma 5
none
trauma notes 1

trauma notes 2

trauma notes 3

trauma notes 4

trauma notes 5

VICE

1st VICE
none
2nd VICE
none
VICE purveyor
please input your vice purveyor and information about your vice

stress

stress
0
out of 9 (normally)

WEALTH

coin in hand

COIN IN HAND
0

stash

STASH
0

LIFESTYLE

LIFESTYLE LEVEL
0

PROPERTIES & ASSETS

PROPERTIES
buy, win, renovate or build as a long term project
ASSETS
buy, win, make or steal assets as a long term project


 

INJURY AND HEALING

Lvl of Harm Injury Effect Healing
Lvl 1 1st NONE Less Effect Automatic in downtime
Lvl 1 2nd none Less Effect Automatic in downtime
Lvl 2 1st none -1 Dice 0
Lvl 2 2nd none -1 Dice 0
Lvl 3 none Need help 0


 

character skills & abilities

INSIGHT SKILLS

SKILL POINTS
HUNT
0
STUDY
0
SURVEY
0
TINKER
0

INSIGHT ATTRIBUTE
0

INSIGHT EXPERIENCE
0
out of 6

PROWESS SKILLS

SKILL POINTS
FINESSE
0
PROWL
0
SKIRMISH
0
WRECK
0

PROWESS ATTRIBUTE
0

PROWESS EXPERIENCE
0
out of 6

PLAYBOOK EXPERIENCE

PLAYBOOK EXPERIENCE
0
out of 8

RESOLVE SKILLS

SKILL POINTS
ATTUNE
0
COMMAND
0
CONSORT
1
SWAY
2

RESOLVE ATTRIBUTE
2

RESOLVE EXPERIENCE
0
out of 6

PLAYBOOK ABILITIES

Gained Title Description
rook's gambit take 2 stress to roll your best action rating while preforming a different action
describe how you adapt your skill to use this
cloak & dagger when you use a disguise or other form of covert misdirection, you get 1+ dice to rolls to confuse or deflect suspicion.
when you throw your disguise off, the resulting surprise gives you the initiative in the situation
ghost voice you know a secret method to interact with a ghost or demon as if it were a normal person,
regardless of how wild or feral it appears.
you gain potency when communicating with the supernatural
like looking into a mirror you can always tell when someone is lying to you
a little something on the side at the end of each downtime phase, you earn +2 stash
mesmerism when you sway someone, you may cause them to forget that it's happened until they next interact with you
subterfuge you may expend your special armor to resist a consequence from suspicion or persuasion
or to push yourself for subterfuge
trust in me you get +1 dice vs. a target with whom you have an intimate relationship
(intimate need not be romantic, it's for your group to decide, any action can gain the bonus.)

veteran abilities

VETERAN ABILITIES
none


 

equipment & score

EQUIPMENT

PLAYBOOK EQUIPMENT

USED ITEM LOAD
FINE cloths & jewelry 0 (if worn) or 2 (if carrying)
fine disguise kit 1
fine loaded dice, trick cards 0
trance powder 0
a cane-sword 1
spiritbane charm 0

special armor

USED ITEM
special armor

Unique equipment

USED ITEM LOAD

Standard Equipment

USED ITEM LOAD
a blade or two 1
throwing knives 1
a pistol 1
a 2nd pistol 1
a large weapon 2
a unusual weapon 1
Armor 2
Heavy Armour 3
Burglary gear 1
Climbing Gear 2
arcane implements 1
documents 1
subterfuge supplies 1
Demolition Supplies 2
tinkering tools 1
lantern 1

LOAD & SCORE

chosen load
0
LOAD used
0
Chosen SCORE PLAN
none selected
Chosen SCORE DETAIL
none selected

Load selectors

load select

load for score

load modifiers

Modification Abilities
none

modifier value

load modifier Value
0

load information

LIGHT LOAD
3
your incognito, your not noticed
NORMAL LOAD
5
you look like a normal scoundrel
HEAVY LOAD
6
you look armed and dangerous

CURRENT SCORE NOTES

SCORE NOTES


 

CREW INFORMATION

CREWS REPUTATION

CREWS REPUTATION
none at present

LAIR

LAIR

TIER & HOLD

TIER
0
HOLD
WEAK

crew coins

CREW COINS
0

crew type

CREW TYPE
ASSASSINS

hunting ground

hunting grounds


 

information for pet

NAME
pet
SPECIES
no pet

description

description
no pet

BASIC INFORMATION

expert skills

EXPERT SKILLS
normal

virtues

VIRTUES

flaws

FLAWS

pet quality and size class

PET QUALITY or SIZE

INJURY & HEALING

Lvl of Harm Injury Effect Healing
Lvl 1
Less Effect Automatic in downtime
Lvl 2
-1 Dice
Lvl 3
Need help

SKILLS

INSIGHT SKILLS

SKILL POINTS
HUNT
STUDY
SURVEY
TINKER

INSIGHT ATTRIBUTE
0

PROWESS SKILLS

SKILL POINTS
FINESSE
PROWL
SKIRMISH
WRECK

PROWESS ATTRIBUTE
0

RESOLVE SKILLS

SKILL POINTS
ATTUNE
COMMAND
CONSORT
SWAY

RESOLVE ATTRIBUTE
0

SPECIAL ABILITIES

PET ABILITIES

NOTES

NOTES


 

useful information

EXperiance information

EXPERIANCE
Every time you roll a desperate action, take 1 exp in that actions skill class, straight away

At the end of each session, for each item bellow mark 1 exp (in your playbook exp or skill class exp) or 2 exp if it happened multiple times.

You address a challenge with deception or influence
You expressed your beliefs, drives, heritage or background.
You struggled with issues from your vice or trauma

 

other INFORMATIOn

Bonus dice

BONUS DIE
PUSH YOURSELF:(take 2 STRESS)
OR
Accept a DEVILS BARGIN

team work

TEAM WORK
Assist a team mate you take STRESS, they get +1 DIE
Lead group action.You take stress for failed rolls.
Protect a teammate.
Set up a teammate for a improved effect or a advantage

SCORE

PLANNING & LOAD
Choose a plan, provide the detail
Choose your load limit for the score.
Assault: Point of attack
Deception: Method
Stealth: Entry point
Occult: Arcane power
Social: Connection
Transport: Route.

gather information

GATHER INFORMATION
What do they intend to do?
How can I get the to X
What are they really feeling?
Whats really going on here?

Only fill in the edit sheet to Pet Note section, everything else can be done in the tracked form

Created by

Kilby1471.

Statblock Type

Slide Playbook V3

Link/Embed