Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 1st | NONE | Less Effect | Automatic in downtime |
Lvl 1 2nd | none | Less Effect | Automatic in downtime |
Lvl 2 1st | none | -1 Dice | 0 |
Lvl 2 2nd | none | -1 Dice | 0 |
Lvl 3 | none | Need help | 0 |
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
Gained | Title | Description |
---|---|---|
infiltrator | You are not affected by quality or tier when you bypass security measures | |
ambush | When you attack from hiding or spring a trap, you get + 1 dice to your roll | |
daredevil | when you roll a desperate action, you get +1 dice to your roll if you also take -1 dice to any resistance roll against consequences from your action |
|
the devil's footsteps | You can push yourself to do one of the following: perform a feat of athletics that verges on super human maneuver to confuse your enemies so they mistakenly attack each other |
|
expertise | Choose one of your action ratings. when you lead a group action using that action, you suffer only 1 stress at most regardless of the number of failed rolls |
|
ghost veil | You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. take 2 stress when you shift plus 1 stress for each extra feature: lasts a few minutes, or you are invisible or you may float in the air like a ghost |
|
reflexes | when there's a question of who acts first, the answer is you | |
shadow | you may expend your special armor to resist a consequence from detection or security measures or to push yourself for a feat of athletics or stealth |
USED | ITEM | LOAD |
---|---|---|
FINE lockpicks | 0 | |
fine shadow cloak | 1 | |
light climbing gear | 1 | |
silence potion vial | 0 | |
dark-sight goggles | 1 | |
spiritbane charm | 0 |
USED | ITEM |
---|---|
special armor |
USED | ITEM | LOAD |
---|---|---|
USED | ITEM | LOAD |
---|---|---|
a blade or two | 1 | |
throwing knives | 1 | |
a pistol | 1 | |
a 2nd pistol | 1 | |
a large weapon | 2 | |
a unusual weapon | 1 | |
Armor | 2 | |
Heavy Armour | 3 | |
Burglary gear | 1 | |
Climbing Gear | 2 | |
arcane implements | 1 | |
documents | 1 | |
subterfuge supplies | 1 | |
Demolition Supplies | 2 | |
tinkering tools | 1 | |
lantern | 1 |
Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 | Less Effect | Automatic in downtime | |
Lvl 2 | -1 Dice | ||
Lvl 3 | Need help |
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|