Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 1st | NONE | Less Effect | Automatic in downtime |
Lvl 1 2nd | none | Less Effect | Automatic in downtime |
Lvl 2 1st | none | -1 Dice | 0 |
Lvl 2 2nd | none | -1 Dice | 0 |
Lvl 3 | none | Need help | 0 |
SKILL | POINTS |
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SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
Gained | Title | Description |
---|---|---|
battleborn | you may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight |
|
bodyguard | when you protect a team mate, take +1 dice to your resistance roll. when you gather information to anticipate possible threats in the current situation, you get +1 effect |
|
ghost fighter | you may imbue your hands, melle weapons or tools with spirit energy. you gain potency in combat vs. the supernatural. you may grapple with spirits to restrain and capture them |
|
leader | when you command a cohort in combat, they continue to fight when they would otherwise break they gain +1 effect and 1 armor, (they continue fighting with Level 3 harm) |
|
mule | your load limits are higher: light = 5 normal = 7 Heavy = 8 | |
not to be trifled with | you can push yourself to do one of the following: preform a feat of physical force that verges on superhuman engage a small gang on equal footing in close combat |
|
Savage | when you unleash physical violence, it's especially frightening. when you command a frightened target take +1 dice |
|
vigorous | you recover from harm faster. permanently add one point to one of your healing clocks take +1 dice to healing rolls |
USED | ITEM | LOAD |
---|---|---|
FINE hand weapons | 1 | |
fine heavy weapon | 2 | |
scary weapon or tool | 1 | |
manacles and chain | 1 | |
rage essence vial | 0 | |
spiritbane charm | 0 |
USED | ITEM |
---|---|
special armor |
USED | ITEM | LOAD |
---|---|---|
USED | ITEM | LOAD |
---|---|---|
a blade or two | 1 | |
throwing knives | 1 | |
a pistol | 1 | |
a 2nd pistol | 1 | |
a large weapon | 2 | |
a unusual weapon | 1 | |
Armor | 2 | |
Heavy Armour | 3 | |
Burglary gear | 1 | |
Climbing Gear | 2 | |
arcane implements | 1 | |
documents | 1 | |
subterfuge supplies | 1 | |
Demolition Supplies | 2 | |
tinkering tools | 1 | |
lantern | 1 |
Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 | Less Effect | Automatic in downtime | |
Lvl 2 | -1 Dice | ||
Lvl 3 | Need help |
SKILL | POINTS |
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SKILL | POINTS |
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SKILL | POINTS |
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