Players 1st Name | Leech Playbook V3 | Blades in the Dark | Statblocks & Sheets | World Anvil

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BLADES IN THE DARK
Leech playbook

a saboteur and technician

PLAY BOOK FOR Players 1st Name

Players 1st Name
played by: insert your name

alias

ALIAS

heritage

HERITAGE
Akoros

look

LOOK
none

playbook

PLAYBOOK
leech

background

BACKGROUND
Academic

friends

FRIENDS

rivals

RIVALS

Trauma

trauma 1

trauma 2
none

trauma 3

trauma 4
none

trauma 5
none
trauma notes 1

trauma notes 2

trauma notes 3

trauma notes 4

trauma notes 5

VICE

1st VICE
none
2nd VICE
none

 
VICE purveyor
please input your vice purveyor and information about your vice

stress

stress
0
out of 9 (normally)

WEALTH

coin in hand

COIN IN HAND
0

stash

STASH
0

LIFESTYLE

LIFESTYLE LEVEL
0

PROPERTIES & ASSETS

PROPERTIES
buy, win, renovate or build as a long term project
ASSETS
buy, win, make or steal assets as a long term project


 

INJURY AND HEALING

Lvl of Harm Injury Effect Healing
Lvl 1 1st NONE Less Effect Automatic in downtime
Lvl 1 2nd none Less Effect Automatic in downtime
Lvl 2 1st none -1 Dice 0
Lvl 2 2nd none -1 Dice 0
Lvl 3 none Need help 0


 

character skills & abilities

INSIGHT SKILLS

SKILL POINTS
HUNT
0
STUDY
0
SURVEY
0
TINKER
0

INSIGHT ATTRIBUTE
0

INSIGHT EXPERIENCE
0
out of 6

PROWESS SKILLS

SKILL POINTS
FINESSE
0
PROWL
0
SKIRMISH
0
WRECK
0

PROWESS ATTRIBUTE
0

PROWESS EXPERIENCE
0
out of 6

PLAYBOOK EXPERIENCE

PLAYBOOK EXPERIENCE
0
out of 8

RESOLVE SKILLS

SKILL POINTS
ATTUNE
0
COMMAND
0
CONSORT
0
SWAY
0

RESOLVE ATTRIBUTE
0

RESOLVE EXPERIENCE
0
out of 6

PLAYBOOK ABILITIES

Gained Title Description
Alchemist When you invent or craft a creation with alchemical features you get +1 result level to your roll.
(a 1-3 becomes a 4-5)
analyst during downtime you get two points to distribute among your long term projects if they involve
investigation or learning a new formula or design plan
artificer when you invent or crafta creation with spark-kraft features
you get +1 result level to your roll. (a 1-3 becomes a 4-5)
fortitude you may expend your special armor to resist a consequence of fatigue, weakness or chemical effects
or to push yourself when working with a technical skill or handling alchemicals.
Ghost Ward When you wreck an area with arcane substances ruining it for any other use
it becomes anathema or enticing to spirits (your choice).
physicker you can tinker with bones, blood and bodily humours to treat wounds or stabilize the dying.
You may study a malady or corpse.
everyone in your crew (including you) gets +1 dice to their healing rolls.
Saboteur When you wreck, your work is much quieter then in should be
and the damage is very-well hidden from casual inspections.
venomous Choose a drug or poison (from your bandolier stock) to which you have become immune.
you can push yourself to secrete it through your skin or saliva or exhale it as a vapor
Vengeful You gain a additional Experience Trigger
you got payback against someone who harmed you or someone you care about.
If your crew helped, also mark Crew Experience

veteran abilities

VETERAN ABILITIES
none


 

equipment & score

EQUIPMENT

PLAYBOOK EQUIPMENT

USED ITEM LOAD
FINE tinkering tools 1
fine wrecking tools 2
blowgun & darts, syringes 0
bandolier (max of 3) 1 each
Gadgets each gadget = 1
Spiritbane Charm 0

bandolier

bondolier information
Alchest
a fluid that stops the effects of another alchemical
Binding Oil:
permanently fuses two surfaces together, (until dissolved by alchest or electroplasm)
Drift Oil:
creates natural buoyancy when poured on a object, causing it to float in the air for abut a hour
Drown Powder:
a fine dust that incapacitates by giving the sensation of drowning
Eyeblind Poison:
a powder that causes blindness for a moment
Fire Oil:
erupts in searing flame upon contact with the air
Grenade:
a small explosive charge with a short fuse that detonates into metal shrapnel
Quicksilver:
a toxic metal fluid. the users mind opens further to the ghost field (take +1 attune roll upon use but suffer level 2 harm "zoned out"
Skullfire Poison:
toxic fumes from overly heated leviathan blood, causes incapacitating migraines
Smoke Bomb:
creates a cloud of of acrid smoke that's difficult to breath in and stings the eyes
Spark (drug):
a measure of raw elecroplasm blended with seawater. the user feels empowered and emits mild electrical energy
Standstill Poison:
a powder that causes temporary paralysis
Trance Powder:
a glittering blue powder. induces a pleasant hypnotic trance when inhaled


special armor

USED ITEM
special armor

Unique equipment

USED ITEM LOAD

Standard Equipment

USED ITEM LOAD
a blade or two 1
throwing knives 1
a pistol 1
a 2nd pistol 1
a large weapon 2
a unusual weapon 1
Armor 2
Heavy Armour 3
Burglary gear 1
Climbing Gear 2
arcane implements 1
documents 1
subterfuge supplies 1
Demolition Supplies 2
tinkering tools 1
lantern 1

LOAD & SCORE

chosen load
0
LOAD used
0
Chosen SCORE PLAN
none selected
Chosen SCORE DETAIL
none selected
 

Load selectors

load select

load for score

load modifiers

Modification Abilities
none

modifier value

load modifier Value
0

load information

LIGHT LOAD
3
your incognito, your not noticed
NORMAL LOAD
5
you look like a normal scoundrel
HEAVY LOAD
6
you look armed and dangerous

CURRENT SCORE NOTES

SCORE NOTES


 

CREW INFORMATION

CREWS REPUTATION

CREWS REPUTATION
none at present

LAIR

LAIR

TIER & HOLD

TIER
0
HOLD
WEAK

crew coins

CREW COINS
0

crew type

CREW TYPE
ASSASSINS

hunting ground

hunting grounds


 

information for pet

NAME
pet
SPECIES
no pet

description

description
no pet

BASIC INFORMATION

expert skills

EXPERT SKILLS
normal

virtues

VIRTUES

flaws

FLAWS

pet quality and size class

PET QUALITY or SIZE

INJURY & HEALING

Lvl of Harm Injury Effect Healing
Lvl 1
Less Effect Automatic in downtime
Lvl 2
-1 Dice
Lvl 3
Need help

SKILLS

INSIGHT SKILLS

SKILL POINTS
HUNT
STUDY
SURVEY
TINKER

INSIGHT ATTRIBUTE
0

PROWESS SKILLS

SKILL POINTS
FINESSE
PROWL
SKIRMISH
WRECK

PROWESS ATTRIBUTE
0

RESOLVE SKILLS

SKILL POINTS
ATTUNE
COMMAND
CONSORT
SWAY

RESOLVE ATTRIBUTE
0

SPECIAL ABILITIES

PET ABILITIES

NOTES

NOTES


 

useful information

EXperiance information

EXPERIANCE
Every time you roll a desperate action, take 1 exp in that actions skill class, straight away

At the end of each session, for each item bellow mark 1 exp (in your playbook exp or skill class exp) or 2 exp if it happened multiple times.

You address a challenge with
You expressed your beliefs, drives, heritage or background.
You struggled with issues from your vice or trauma

 

other INFORMATIOn

Bonus dice

BONUS DIE
PUSH YOURSELF:(take 2 STRESS)
OR
Accept a DEVILS BARGIN

team work

TEAM WORK
Assist a team mate you take STRESS, they get +1 DIE
Lead group action.You take stress for failed rolls.
Protect a teammate.
Set up a teammate for a improved effect or a advantage

SCORE

PLANNING & LOAD
Choose a plan, provide the detail
Choose your load limit for the score.

Assault: Point of attack
Deception: Method
Stealth: Entry point
Occult: Arcane power
Social: Connection
Transport: Route.

gather information

GATHER INFORMATION
What do they intend to do?
How can I get the to X
What are they really feeling?
Whats really going on here?

Only fill in the edit sheet to Pet Note section, everything else can be done in the tracked form

Created by

Kilby1471.

Statblock Type

Leech Playbook V3

Link/Embed