Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 1st | NONE | Less Effect | Automatic in downtime |
Lvl 1 2nd | none | Less Effect | Automatic in downtime |
Lvl 2 1st | none | -1 Dice | 0 |
Lvl 2 2nd | none | -1 Dice | 0 |
Lvl 3 | none | Need help | 0 |
SKILL | POINTS |
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SKILL | POINTS |
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SKILL | POINTS |
---|---|
Gained | Title | Description |
---|---|---|
Alchemist | When you invent or craft a creation with alchemical features you get +1 result level to your roll. (a 1-3 becomes a 4-5) |
|
analyst | during downtime you get two points to distribute among your long term projects if they involve investigation or learning a new formula or design plan |
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artificer | when you invent or crafta creation with spark-kraft features you get +1 result level to your roll. (a 1-3 becomes a 4-5) |
|
fortitude | you may expend your special armor to resist a consequence of fatigue, weakness or chemical effects or to push yourself when working with a technical skill or handling alchemicals. |
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Ghost Ward | When you wreck an area with arcane substances ruining it for any other use it becomes anathema or enticing to spirits (your choice). |
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physicker | you can tinker with bones, blood and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. everyone in your crew (including you) gets +1 dice to their healing rolls. |
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Saboteur | When you wreck, your work is much quieter then in should be and the damage is very-well hidden from casual inspections. |
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venomous | Choose a drug or poison (from your bandolier stock) to which you have become immune. you can push yourself> to secrete it through your skin or saliva or exhale it as a vapor |
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Vengeful | You gain a additional Experience Trigger you got payback against someone who harmed you or someone you care about. If your crew helped, also mark Crew Experience |
USED | ITEM | LOAD |
---|---|---|
FINE tinkering tools | 1 | |
fine wrecking tools | 2 | |
blowgun & darts, syringes | 0 | |
bandolier (max of 3) | 1 each | |
Gadgets | each gadget = 1 | |
Spiritbane Charm | 0 |
USED | ITEM |
---|---|
special armor |
USED | ITEM | LOAD |
---|---|---|
USED | ITEM | LOAD |
---|---|---|
a blade or two | 1 | |
throwing knives | 1 | |
a pistol | 1 | |
a 2nd pistol | 1 | |
a large weapon | 2 | |
a unusual weapon | 1 | |
Armor | 2 | |
Heavy Armour | 3 | |
Burglary gear | 1 | |
Climbing Gear | 2 | |
arcane implements | 1 | |
documents | 1 | |
subterfuge supplies | 1 | |
Demolition Supplies | 2 | |
tinkering tools | 1 | |
lantern | 1 |
Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 | Less Effect | Automatic in downtime | |
Lvl 2 | -1 Dice | ||
Lvl 3 | Need help |
SKILL | POINTS |
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SKILL | POINTS |
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SKILL | POINTS |
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