Fenthras (Dormant) | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Critical Role

Fenthras (Dormant)

Weapon

Legendary Requires Attunement

This longbow's handle is wrapped in a very tight, dark brown-black leather. At the cusp where nocked arrows rest against the handle, there is a golden-bronze metallic inlay. The rest of the bow is a curved, verdant green, jungle vine texture as if building on itself as a series of natural leaf scales.   Dormant. The longbow grants the following benefits in its dormant state:
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • When firing an arrow from this weapon, you can declare an oracle shot, allowing you to project your sight through the arrow fired for up to 10 minutes. The ability cannot be used again until the next short rest.
  • When a creature is killed by an arrow from this weapon, a single six-foot tree rapidly grows out of their corpse over the next minute.
  Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.   Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.   Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.   Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Type Damage Damage Range
Martial Ranged 1d8 + 1 Piercing 150/600 ft.



Created by

CashLion.

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