Silken Spite (Dormant) | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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DnD 5e EGW

Silken Spite (Dormant)

Weapon

Legendary Requires Attunement

The blade of this rapier is made of spider silk. Its onyx pommel is tipped with a ruby cut in the shape of a spider.   Dormant. The rapier grants the following benefits in its dormant state:
  • You have darkvision out to a range of 60 feet. If you already have darkvision, being attuned to the rapier increases the range of your darkvision by 60 feet.
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • You can use an action to cause poison to coat the rapier's blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature uses its action to shake the creature awake.
  • While carrying the rapier, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. Additionally, you can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
  Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Type Damage Damage Range
Martial Melee 1d8 + 1 Piercing



Created by

CashLion.

Statblock Type

Item

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