The Spellsword of Mystra | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

World of Aloth

The Spellsword of Mystra

Weapon

Legendary The Spellsword requires attunement by a good aligned arcane caster who can cast at least one 4th level spell. Requires Attunement

Light, Magical

The Spellsword of Mystra is a vestige originally made by the goddess Mystryl during the first age, but it was later destroyed in the third age. The sword was not seen before Dürthang where a follower of the recently deceased Mystryl found the hilt of the blade and enchanted it with her own essence and the threads of the dead god in one of her temples. When the same follower later ascended to godhood and replaced Mystryl as the Matron of the Weave, she claimed the blade as her own vestige. Though it was lost soon after Dürthang, until recently.

The blade was originally made from meteoric metal with a hilt made from arcane infused steel and a handle bound by the hide of an ancient sphinx. The blade itself was broken and when the blade was reforged, Mystra imbued it with pure arcane force which would strengthen and empower it. The blade can both be enhanced by the wielder’s connection to the weave, and channel the weave to a greater efficiency than any other spell focus.

Battle Mage: When you use your action to cast a spell, you can make one attack with the Spellsword as a bonus action.

Magical Nature: The Spellsword can be wielded as a magical shortsword that grants a +2 bonus to Attack and Damage rolls made with it and it deals 1d8 force damage instead of piercing damage. The weapon normally takes the appearance of a shortsword hilt, and while grasping the hilt, you can use a bonus Action to cause a blade of pure Force to spring in existence, or make the blade disappear. The wielder can also use the Spellsword as an arcane focus and its wielder gains a +2 to their spellcasting modifier while attuned to the blade.

Weave Imbuement: When you attack or hit a creature with the Spellsword, you can expend up to two additional spell slots to augment the effect of the hit on your turn, mixing in the raw power of the weave into the blade to empower it. The spell slot is used either before making the attack or after depending on the effect.

  • You can Expend a 1st-level spell slot when you hit a to deal an additional 2d10 force damage.

  • You can Expend a 1st-level spell slot before you make a melee weapon attack with the Spellsword to gain reach until the end of your next turn.

  • You can Expend a 2nd level spell slot when you hit a creature to give it disadvantage on its next saving throw against a spell you cast within 1 minute.

  • You can Expend a 3rd level spell slot before you make a melee weapon attack with the Spellsword to teleport up to 60 feet towards an enemy and gain advantage on the attack.


Reflective Parrying: When you are targeted by a spell that targets only you, you can as a reaction attempt to reflect the spell back at the caster. If the spell is of 4th lever or lower, the spell is instantly reflected at the original caster using the slot level, spell save DC, Attack bonus, and Spellcasting ability of the caster. If the spell is cast at 5th level or higher, you must make an ability check using your Spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell is reflected back at it. Once you have successfully reflected a spell, you cannot use this ability until you have finished a short or long rest.

Type Damage Damage Range
Martial Melee 1d8+2 Force

Cost: Priceless
Weight: 2lb


Created by

ST9000.

Statblock Type

Item

Link/Embed