Weapon
Varies
A duo of two +1 hammers filled with the powers of the elements. At the end of every long rest you may enchant one weapon AND one set of armor with the power of one of the following elements: fire, cold, lightning, or thunder. An enchanted weapon deals an additional 1D4 damage of that type, and if it was not magical becomes magical. When an enchanted piece of armor is hit by a damage of that type the PC takes 1D4 less damage."These two great hammers are etched with scenes from the first forging of the Durin, the primary creation myth of the dwarves, and the stunning craftsmanship makes one wonder if the smith had seen such myths in his own life."
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1D8+1(individual damage) / Versatile 1D10 | Bludgeoning | 5 ft |