Orpheus d'Haelbryn | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Orpheus d'Haelbryn CR: 4

Medium humanoid (elf), chaotic neutral
Armor Class: 18
Hit Points: 53 (7d8 + 21)
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

11 +0

CHA

20 +5

Saving Throws: Con +5, Cha +7
Skills: Deception +7, Persuasion +7, Perception +2, Stealth +5
Damage Resistances: psychic
Senses: darkvision 60 ft., Passive Perception 12
Languages: Common, Elvish, Undercommon, Draconic
Challenge Rating: 4

Fey Ancestry. Orpheus has advantage on saving throws against being charmed, and magic can’t put him to sleep.   Combat Ready. Orpheus has 15 temporary HP at the start of combat, and when a creature hits him while this temporary HP is still up, they take 15 points of psychic damage.   Border Art - Manipulation (6/Day). Orpheus may do one of the following:

  • After casting a spell with a casting time of 1 action, he may cast a cantrip.
  • After casting a spell that targets only one creature, he may target a second creature within range of the spell casted.
Border Art - Overload (1/Day). Orpheus can make one Shadow Blade attack a critical hit.   Spellcasting. Orpheus is a 6th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). He has the following spells prepared:   Cantrips (at will): mind sliver, booming blade (psychic), green-flame blade (psychic), mage hand (range 30), blade ward, friends   1st level (5 slots): misty step, dissonant whispers, shield, absorb elements, hellish rebuke (psychic), armor of agathys (psychic)   2nd level (3 slots): shadow blade, tasha's mind whip, hold person   3rd level (3 slots): fireball (psychic, intelligence save), counterspell

1/day: misty step, dissonant whispers

Actions

Telekinetic. After casting a spell or making an attack, Orpheus targets one creature within 30 feet of him. The target must succeed a DC 17 Strength saving throw or be moved 5 feet towards or away Orpheus. In addition, any time Orpheus casts a spell that deals psychic damage, it gains an additional +5 points of damage to one roll.   Shadow Blade - Disruption (BB). Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) psychic damage. If the target willingly moves, they take 14 (2d8 + 5) psychic damage.   Shadow Blade - Amplified (GFB). Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) psychic damage. A creature within 5 feet of the target takes 14 (1d8+10) psychic damage.   Shadow Blade. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 18 (3d8 + 5) psychic damage.


Created by

SetsunaK.

Statblock Type

Monster

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