Carnocervus | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Carnocervus CR: 2

Medium beast, neutral evil
Armor Class: 13
Hit Points: 39 (5d10+12)
Speed: 60 ft

STR

17 +3

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

6 -2

Skills: Perception +2, Stealth +5
Senses: Darkvision 60ft., Passive Perception 12
Challenge Rating: 2

Keen Hearing and Smell. The carnocervus has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Rampage. When the carnocervus reduces a creature to 0 hit points with a melee attack on its turn, the carnocervus can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage.   Howl (Recharges After a Short or Long Rest). The carnocervus gains 2d4 temporary hit points. Each creature within 60 feet of the carnocervus must make a DC 13 Wisdom saving throw or become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature succeeds on the saving throw or the effect ends for it, that creature becomes immune to the carnocervus's howl for 24 hours.


Created by

FranofFunnyFun.

Statblock Type

Monster

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